TF2 Update – 04-24-2014

Today’s update added a bunch of map fixes, as well as two new promotional items. This is on top of the myriad of bug fixes!

Notes

– Fixed an issue where plugin_load may load a non-binary file type
– Fixed an issue where decompressed file sizes were not being checked by the engine
– Fixed a client crash related to Unusual items and the character loadout screen
– Fixed an item exploit where tools were being used for purposes other than the original intent
– Fixed The Shortstop not using its crit sound when firing crits
– Fixed the HUD achievement tracker not filtering map-specific achievements
– Fixed an issue where character voice lines would be clipped
– Fixed disguised Spies losing their disguised cosmetic items when they touch a supply closet
– Fixed the HUD 3D Character equipping the wrong item when Spies change their disguised weapon
– Fixed the Demoman’s shield charge turn rate when using joystick input
—- Joystick input now matches keyboard/mouse input
– Added new promo items
– Added ETF2L 6v6 Season 17 and ETF2L Highlander Season 5 medals
– Updated the localization files
– Updated metal hats to sound like metal when they fall off players’ heads
– Updated the equip_regions for The Toss-Proof Towel, The Titanium Towel, The Tartan Shade, Marshall’s Mutton Chops, Stockbroker’s Scarf, The Carl, and The Polar Pullover
– Updated cp_dustbowl
—- Fixed players standing in sky over the beginning of stage 1
—- Fixed collision on rocks in the front of stage 1 where stickybombs could be placed inside them
– Updated cp_junction_final
—- Players are now prevented from building in spawn rooms
– Updated ctf_2fort
—- Fixed players standing on conduits in flag rooms
—- Fixed players standing in sky over Red battlements
—- Fixed a missing face under the stairs in the Blu base ramp room that let players see enemies above
—- Fixed collision on props under stairs in Red’s courtyard
– Updated ctf_turbine
—- Fixed collision on spawn doors
—- Added prop to facilitate players jumping up to raised platform and fixed surrounding collision
—- Fixed collision under stairs in mid room
—- Fixed misc prop collision
—- Fixed collision on signs in mid room
—- Fixed the clipping in the rafters of flag rooms
—- Increased performance with addition of area portals
—- Added decals under ammo and health packs
—- Smoothed geometry in the vents
—- Added nobuild around spawn doors
—- Added light props over Red and Blu gate 1 doorways
– Updated koth_lakeside_event
– Updated koth_lakeside_final
—- Fixed bot navigation errors
—- Prevented players from building in spawn room doors
—- Fixed rock piles to mirror on Red and Blu sides
– Updated pl_goldrush
—- Fixed players shooting projectiles through the window in the mining tower into Red’s first spawn and Blu’s second spawn
—- Fixed players standing in sky above Blu spawn in stage 3
—- Fixed player clipping exploit above the Blu exit in stage 3

Wolfenstein Promos

There are two new Heavy items for the upcoming game Wolfenstein: The New Order.

 

wolf_misc

Die Regime-Panzerung

wolf_hat

Der Maschinensoldaten-Helm

Turbine Updates

Turbine had the only significant showable updates this map. The biggest of which is the table leading to the healthpack in the flag hallway. You can see some screenshots below.

turbine_ammo_marker

New Ammo Marker

turbine_health_marker

New halth Marker

turbine_new_step

New Step to the Health Pack

Equip Region Changes

There are a few new Equip Region changes.

The Toss-Proof Towel – From ‘shirt’ to ‘heavy_towel’

The Titanium Towel – From ‘shirt’ to ‘heavy_towel’

The Tartan Shade – From ‘whole_head’ to ‘hat’

Marshall’s Mutton Chops – From ‘face’ to ‘beard’

Stockbroker’s Scarf – From ‘shirt’ to ‘necklace’

The Carl – From nothing to ‘heavy_hair’

Heavy’s Hockey Hair – From ‘heavy_mullet’ to ‘heavy_hair’ (Undocumented)

The Polar Pullover – From ‘hat’ to ‘head_skin’

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